Tails: milestex(mechles), twalktex(mech), twalk1tex(alt) Rouge:rougetex(normal), brougetex(alt), r_efftex(effects)Įggman:eggtex(mechless), ewalktex(mech), ewalk1tex(unused alt costume), ewalk2tex(altcostume) Knuckles:knucktex(normal), bnucktex(alt), k_efftex(effects) Shadow:teriostex(normal), Sshadowtex(super), shadow1tex(alt), sh_efftex(effects)
Sonic: Sonictex(normal), Ssonictex(supersonic), Sonic1tex(alt costume), s_efftex(effects) The objtex accounts for any objects or props in the stage, the bgtex has the background, and the landtx accounts for most of the textures on the main stage.įor characters their texture files are as followed If you want to edit the stages, there are usually 3 key files for it:įolder. You should know exactly what you want to edit.
Paint.NET or any other image editor that lets you edit dds files: Sonic Adventure 2 hasn't gotten much love from the modding community so i figured, why not teach people how to edit the textures?