What did you take inspiration from / any notable concepts you wanted to convey with Radiant Crisis 001? VALORANT needed time for the community to become accustomed to what we were doing with skins and-similar to BlastX in how we set our first “tonally different” skin to be 6 months after launch-we planned on having Comicbook, which was our first truly stylistically different skin, release much further out.
I think that’s also a reason why we didn’t make and ship this skin right away.
We wanted to see if we could take an art style that existed outside the world of VALORANT and bring it into the game. With Radiant Crisis (comicbook), the goal was flipped. With a lot of our skins, the challenge is to try and take a thematic or an idea and appropriately interpret it into the VALORANT art style. We first had the idea to do something like this back in September 2020. Sean Marino, Associate Art Director: I had to go back and look because I felt like it had been a long time since we had the idea for this skin, and it turned out I was right.